AR

Education

Exploration

EduVerse

EduVerse

An AR product exploration for interactive learning experiences using spatial objects, notes, and in-session controls.

An AR product exploration for interactive learning experiences using spatial objects, notes, and in-session controls.

Role

Role

Interaction Design · AR UX· UI Design

Interaction Design · AR UX· UI Design

Timeline

Timeline

2025 2026

2025 2026

Context

Context

Designed as a concept study focused on AR interaction models, UI windows, and the structure of immersive lecture sessions.

Designed as a concept study focused on AR interaction models, UI windows, and the structure of immersive lecture sessions.

Problem

Traditional learning struggles to keep attention and make complex topics tangible. AR can help, but only if the interaction model is clear and the UI stays usable inside the environment.

Traditional learning struggles to keep attention and make complex topics tangible. AR can help, but only if the interaction model is clear and the UI stays usable inside the environment.

Key Insight

AR experiences fail when they prioritize visuals over control. The UI must feel like a real product, with clear tools, states, and session structure.

AR experiences fail when they prioritize visuals over control. The UI must feel like a real product, with clear tools, states, and session structure.

Solution

01

Spatial 3D objects placed in the environment

01

Spatial 3D objects placed in the environment

02

Lightweight UI windows for lesson modules and checkpoints

02

Lightweight UI windows for lesson modules and checkpoints

03

An interaction toolbar for adding, annotating, and switching modes

03

An interaction toolbar for adding, annotating, and switching modes

04

An object library designed for quick discovery during sessions

04

An object library designed for quick discovery during sessions

UI Design

The Design system drew inspiration from VisionOS design principles, merging Apple’s spatial interaction frameworks with imaginative 3D environments. It established a visual foundation that balances functional minimalism

The Design system drew inspiration from VisionOS design principles, merging Apple’s spatial interaction frameworks with imaginative 3D environments. It established a visual foundation that balances functional minimalism

Notetaking


Attach voice/text notes to specific parts of AR models

Smart Playback


Rewatch lectures with interactive 3D recordings.


Jump to bookmarked moments

Highlight & Mark


Highlight structures (glowing outlines) or flag areas for review.


Auto-syncs with notes for contextual studying.

Notetaking


Attach voice/text notes to specific parts of AR models

Smart Playback


Rewatch lectures with interactive 3D recordings.


Jump to bookmarked moments

Highlight & Mark


Highlight structures (glowing outlines) or flag areas for review.


Auto-syncs with notes for contextual studying.

Notetaking


Attach voice/text notes to specific parts of AR models

Smart Playback


Rewatch lectures with interactive 3D recordings.


Jump to bookmarked moments

Highlight & Mark


Highlight structures (glowing outlines) or flag areas for review.


Auto-syncs with notes for contextual studying.

Outcome

Demonstrates AR interaction thinking, UI craft, and the ability to structure immersive experiences as real products instead of concept art.


Next step: prototype core interactions and validate usability in real classroom environments.

Demonstrates AR interaction thinking, UI craft, and the ability to structure immersive experiences as real products instead of concept art.


Next step: prototype core interactions and validate usability in real classroom environments.

Learnings

  • AR UX is about control and clarity, not spectacle

  • UI windows and toolbars are the backbone of spatial products

  • A good AR experience still needs product structure: flows, states, and constraints

  • AR UX is about control and clarity, not spectacle

  • UI windows and toolbars are the backbone of spatial products

  • A good AR experience still needs product structure: flows, states, and constraints

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