

AR
Education
Exploration
EduVerse
EduVerse
An AR product exploration for interactive learning experiences using spatial objects, notes, and in-session controls.
An AR product exploration for interactive learning experiences using spatial objects, notes, and in-session controls.
Role
Role
Interaction Design · AR UX· UI Design
Interaction Design · AR UX· UI Design
Timeline
Timeline
2025 → 2026
2025 → 2026
Context
Context
Designed as a concept study focused on AR interaction models, UI windows, and the structure of immersive lecture sessions.
Designed as a concept study focused on AR interaction models, UI windows, and the structure of immersive lecture sessions.
Problem
Traditional learning struggles to keep attention and make complex topics tangible. AR can help, but only if the interaction model is clear and the UI stays usable inside the environment.
Traditional learning struggles to keep attention and make complex topics tangible. AR can help, but only if the interaction model is clear and the UI stays usable inside the environment.
Key Insight
AR experiences fail when they prioritize visuals over control. The UI must feel like a real product, with clear tools, states, and session structure.
AR experiences fail when they prioritize visuals over control. The UI must feel like a real product, with clear tools, states, and session structure.
Solution
01
Spatial 3D objects placed in the environment
01
Spatial 3D objects placed in the environment

02
Lightweight UI windows for lesson modules and checkpoints
02
Lightweight UI windows for lesson modules and checkpoints

03
An interaction toolbar for adding, annotating, and switching modes
03
An interaction toolbar for adding, annotating, and switching modes

04
An object library designed for quick discovery during sessions
04
An object library designed for quick discovery during sessions

UI Design
The Design system drew inspiration from VisionOS design principles, merging Apple’s spatial interaction frameworks with imaginative 3D environments. It established a visual foundation that balances functional minimalism
The Design system drew inspiration from VisionOS design principles, merging Apple’s spatial interaction frameworks with imaginative 3D environments. It established a visual foundation that balances functional minimalism

Notetaking
Attach voice/text notes to specific parts of AR models
Smart Playback
Rewatch lectures with interactive 3D recordings.
Jump to bookmarked moments
Highlight & Mark
Highlight structures (glowing outlines) or flag areas for review.
Auto-syncs with notes for contextual studying.

Notetaking
Attach voice/text notes to specific parts of AR models
Smart Playback
Rewatch lectures with interactive 3D recordings.
Jump to bookmarked moments
Highlight & Mark
Highlight structures (glowing outlines) or flag areas for review.
Auto-syncs with notes for contextual studying.

Notetaking
Attach voice/text notes to specific parts of AR models
Smart Playback
Rewatch lectures with interactive 3D recordings.
Jump to bookmarked moments
Highlight & Mark
Highlight structures (glowing outlines) or flag areas for review.
Auto-syncs with notes for contextual studying.
Outcome
Demonstrates AR interaction thinking, UI craft, and the ability to structure immersive experiences as real products instead of concept art.
Next step: prototype core interactions and validate usability in real classroom environments.
Demonstrates AR interaction thinking, UI craft, and the ability to structure immersive experiences as real products instead of concept art.
Next step: prototype core interactions and validate usability in real classroom environments.
Learnings
AR UX is about control and clarity, not spectacle
UI windows and toolbars are the backbone of spatial products
A good AR experience still needs product structure: flows, states, and constraints
AR UX is about control and clarity, not spectacle
UI windows and toolbars are the backbone of spatial products
A good AR experience still needs product structure: flows, states, and constraints
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